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28
10 months ago

For day 816 of coding, I made a tiny rock pick-up for when you break rocks. It only works for the large rocks, and I will need to have the drops be more exciting later on




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For day 1093 of coding; I cleaned up some more code with local variables, and I have the load time count only appear outside of transitions

For day 1096 of coding, I'm attempting to have the clouds' shadows pan across the forest. It looks like I will need to adjust depth and some of the depth sorting code

For day 1100 of coding, I have found that there is something setting the depth in the positives after the depth calculation. I have yet to locate where that is happening

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For day 1095 of coding, I've been placing more comments throughout the code. It's definitely helping me see better at what the code does

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1097 of coding, I made the shadows more transparent. I'm still working on it's depth in relation to the other objects

For day 1098 of coding; I think I got the depth down, but now the player sprite looks weird

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For day 1101 of coding; I ran the game through GMS2's debugger and found the area in the code where the extra depth change happened, but it's not immediately clear what caused the change