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For 808 of coding, I managed to shorten part of the resource distribution code for better read times
For day 811 of coding, I have adjusted the targeting of object interaction. It looks like I will need to put in a separate means of object detect that isn't grid based
For day 812 of coding, I made a new detection area for directly in front of the player as represented by the red circle
Inayah - Life After Gods is OUT NOW on Steam!
Celebrate the game's release by completing our quests!
You can play the demo or get the full game at https://bit.ly/steaminayah
For day 818 of coding, I am currently working on having the resource move a bit when they spawn. Nothing to show yet though
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 814 of coding; I have the detection showing in the right grid placement now, but it now appears that the center mark isn't centered
For day 807 of coding; it looks like I'm successful in having the resources spawn closer to the entrance, but not in front
Great news! 📢 @Aya_Games has joined Game Jolt!
They're the indie studio behind the haunting & atmospheric horror platformer Ayasa: Shadows of Silence.
Follow the development of Ayasa: Shadows of Silence at https://bit.ly/AYASAGAME
For day 815 of coding, I have fixed the position issue with the center mark
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