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2 months ago

For day 819 of coding, I'm making progress on moving drops. Now I to find out what is keeping them from stopping. It does kind of look like a rocky explosion right now




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For day 878 of coding, I've added the rest of the boxes for debug visibility. I did notice something odd with the player states that will be checked out tomorrow

For day 882, I'm working on having the tree tops fall when they get chopped down. Nothing to show yet unfortunately

For day 876 of coding, I've added some boxes behind some of the debug information for better visibility

The Cryptmaster Anniversary Update is here! 

@akuparagames saw that players loved the in-universe card minigame "Whatever." So for this update, they've put more effort to make it its own Roguelike game mode!

Try the FREE DEMO: https://bit.ly/CryptmasterSteam

For day 880 of coding, I added a visual of the exit's collision box during debug

After 7 long years, the wait is finally over. Chapters 1-4 of DELTARUNE are out now!

Celebrate the parallel story to Undertale by completing these quests.

For day 883 of coding, my first test of the falling tree tops isn't going quite right. Just need to make some adjustments

For day 872 of coding, I made it to the end of the tutorial; but the shader isn't displaying a transparent rainbow effect on the sprite. I'll need to look into what went wrong

The Button Effect – @Frycandle 's minimalist first-person puzzler inspired by The Witness, The Talos Principle and The Beginner's Guide, is coming to Steam! 

Play the demo and wishlist the game now: https://bit.ly/thebuttoneffect

For day 875 of coding, I'm looking to adjust the text color for the debug info; but I think I might just make a display box for them instead for visibility