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32
9 days ago

For day 824 of coding, I've adjusted how the shadow scaling works so that it won't just disappear




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For day 830 of coding, I used the code for spawning resources and turned it into a function to be called by the resource

For day 825 of coding, I made it to where the pick-ups will be drawn to the player a bit after landing

For day 833 of coding, I gave the pickups a bit of bounce when they appear. Some adjustments will be made later to make it a bit more natural

@LUKELCS is a Jolter to Watch and an aspiring developer, artist, composer, and comedian! Follow @LUKELCS before the quest ends on April 22 and you'll get Coins!

For day 823 of coding, I tried having the pick-up shadows change size according to the object's height in the air

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For day 827 of coding, I made a wood pickup for when trees are chopped down. There is an error right now where the game crashes when chopping one down

For day 828 of coding, I have addressed the issue by changing the layer target from the object's predefined layer to the specified layer by name. The cause of the error was that the tree's layer ID is at -1, despite being on the same layer as the rocks

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 826 of coding, there was a weird issue where the game crashes when the game is closed during the maze. To fix this, I made sure that the rocks don't spawn anything when the game closes; or when the player enters a new section that has them removed