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For day 830 of coding, I used the code for spawning resources and turned it into a function to be called by the resource
For day 836 of coding, I drew a circle and a square to see how the "distance_to_object()" function determines distance
For day 837 of coding, I tried altering how much trees and big rocks to spawn so that they will appear on lower sections of the map
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For day 832 of coding, I added some depth sorting to the pickups
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 828 of coding, I have addressed the issue by changing the layer target from the object's predefined layer to the specified layer by name. The cause of the error was that the tree's layer ID is at -1, despite being on the same layer as the rocks
For day 831 of coding, I made sure the new function works for the rocks as well. I've also adjusted the speed on the item pickups
Congratulate our Inayah Quest winners!
The winners are tagged in the article!
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For day 838 of coding, I have started making a new array to record clear spaces on the map in order to better distribute the resources
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