Loading...
42
3 months ago

For day 828 of coding, I have addressed the issue by changing the layer target from the object's predefined layer to the specified layer by name. The cause of the error was that the tree's layer ID is at -1, despite being on the same layer as the rocks




2 comments

Loading...

Next up

For day 901 of coding, I have applied the animation to the small rocks now

For day 900 of coding, I've started working on giving the small rocks a destruction animation

For day 898 of coding, I made sure the tree top destroys itself after its animation plays to the end. The animation isn't complete yet

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 902 of coding, I was cleaning up the grouping between resources to cut out any redundant code

@Dave_Microwaves_Games is a Jolter to Watch and indie horror dev! Follow @Dave_Microwaves_Games before the quest ends on July 1 and you'll get Coins!

For day 897 of coding, I've been working on the animation that will play for the tree top's destruction

For day 903 of coding; I have cleaned up the grouping a bit more, and I have started working on the breaking animation for the large rock

My game in 50 seconds #indiedev #Gamedev #steam

For day 896 of coding, I have found out the tree top sprite didn't change due to how it was drawn via the draw_sprite_ext function. With that fixed I can work on completing the animation