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6 months ago

For day 828 of coding, I have addressed the issue by changing the layer target from the object's predefined layer to the specified layer by name. The cause of the error was that the tree's layer ID is at -1, despite being on the same layer as the rocks




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For day 1009 of coding, I've included the camera size in the debug screen. I've also made a new box for the camera info

The #Monster I've decided to add to this piece is Huggy Wuggy from Poppy Playtime

#FanArtFriday

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1010 of coding, I have also added a zoom percentage because I fell that may come in handy later on

Welcome @pracystudios to Game Jolt!

They're the developers behind Nocturne, a Rhythm RPG inspired by Chrono Trigger and Undertale, where every enemy has a unique song, which you defeat by playing notes Guitar Hero style.

I've now placed a #Cursed Journal with a buckler lock

For day 1008 of coding, I've added the zoom level display to the debug screen. I've also adjusted the box for the text to fit into

Congrats to Dotemu for launching their new game Absolum! Hades + Streets of Rage = Yes, oh and it's 10% off for launch'

Check out the game: https://bit.ly/absolum

For day 1011 of coding, I've added in the x and y position of the camera. It could be useful when troubleshooting