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11 months ago

For day 828 of coding, I have addressed the issue by changing the layer target from the object's predefined layer to the specified layer by name. The cause of the error was that the tree's layer ID is at -1, despite being on the same layer as the rocks




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For day 1157 of coding, I've made progress in having the moving object push the player. I just now need to not have it pull the player

For day 1158 of coding, I've been working on not having the pull happen with no success so far

For day 1154 of coding, I have fixed the weird knockback direction. I just had to make sure the origin point is on the right position on the sprite

FUNDRAISER LIVESTREAM #SaveJim

For day 1156 of coding; I tried using the object's speed to push the player. I will try a different approach, because this attempt failed

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1151 of coding, I made a moving "enemy" to test enemy collision while it's moving. The results are interesting, and will need to be looked into why

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For day 1155 of coding; in working on possibly having an enemy push the player, I have found another case that can cause an infinite loop

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For day 1153 of coding, I think I fixed an issue where an infinite loop is caused by the moving object. Now it seems that the player is being knocked back in a weird direction