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26
2 months ago

For day 831 of coding, I made sure the new function works for the rocks as well. I've also adjusted the speed on the item pickups




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For day 879 of coding, I found out that some of the information for displaying player states in the debug was missing. They have been added now

For day 881 of coding, I made it to where I can toggle the map's grid visibility on or off. This will help me see some things easier during debug

For day 882, I'm working on having the tree tops fall when they get chopped down. Nothing to show yet unfortunately

The Cryptmaster Anniversary Update is here! 

@akuparagames saw that players loved the in-universe card minigame "Whatever." So for this update, they've put more effort to make it its own Roguelike game mode!

Try the FREE DEMO: https://bit.ly/CryptmasterSteam

For day 872 of coding, I made it to the end of the tutorial; but the shader isn't displaying a transparent rainbow effect on the sprite. I'll need to look into what went wrong

The Button Effect – @Frycandle 's minimalist first-person puzzler inspired by The Witness, The Talos Principle and The Beginner's Guide, is coming to Steam! 

Play the demo and wishlist the game now: https://bit.ly/thebuttoneffect

For day 871 of coding, I was shown how to do this now from further in the tutorial

For day 870 of coding, I followed a bit more of the shader guide. This is what I got to do at this point

@Leeeeee is a Jolter to Watch and 3D Modeler with almost 4 years of experience! Follow @Leeeeee before the quest ends on June 10 and you'll get Coins!

For day 880 of coding, I added a visual of the exit's collision box during debug