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22
3 days ago

For day 837 of coding, I tried altering how much trees and big rocks to spawn so that they will appear on lower sections of the map




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For day 828 of coding, I have addressed the issue by changing the layer target from the object's predefined layer to the specified layer by name. The cause of the error was that the tree's layer ID is at -1, despite being on the same layer as the rocks

For day 833 of coding, I gave the pickups a bit of bounce when they appear. Some adjustments will be made later to make it a bit more natural

For day 829 of coding, the trees now also drop wood when the player cuts it down partway

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For day 836 of coding, I drew a circle and a square to see how the "distance_to_object()" function determines distance

We have a question and we wanna know: What's the coolest easter egg you've ever seen in a game? Complete the quest and you'll get 100 Coins!

For day 839 of coding, I have gotten to where the new arrays can properly record spaces now. I just need to make sure that the count doesn't include the exits

For day 831 of coding, I made sure the new function works for the rocks as well. I've also adjusted the speed on the item pickups

Our Slime Heroes quests have ended.

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For day 830 of coding, I used the code for spawning resources and turned it into a function to be called by the resource