Loading...
59
1 year ago

For day 840 of coding; I simplified how the space recording array is built, and I now have the flag array built based on the other array's size




0 comments

Loading...

Next up

For day 1276 of coding, I have compiled the depth sorting into a function to be called. I still need to check over the object to make sure the function can be applied universally

For 1275 of coding, I gave the box some depth sorting. I will need to make it as a separate function streamline for objects

For day 1277 of coding, I have made sure the function is applied to the parent object that oversees the environmental objects

My game in 50 seconds #indiedev #Gamedev #steam

For day 1281 of coding, I made sure that the player can exit the menu for the chest. I've not made the actual menu yet

The Blight has been buried for over 800 years...

What secrets lay intertwined amidst Eireos' ruins...

The journey begins July 21st!!

#pixelart #gamedev #indiegame #indiedev #jrpg

For day 1280 of coding, I got the initial interaction with the chest to work. I just need to work on the menu, and on exiting said menu

For day 1278 of coding, I managed to apply the depth sorting code successfully to each of the parent objects

I've created a new form of parkour in Weefager! What do you think?

For day 1284 of coding, I found that I can store the object index information instead of writing a new variable. It would be far easier to use later until I find something better