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31
2 months ago

For day 847 of coding; I have found that adjusting the error threshold could allow for more to spawn, but it seems to affect loading speed at times




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For day 903 of coding; I have cleaned up the grouping a bit more, and I have started working on the breaking animation for the large rock

For day 901 of coding, I have applied the animation to the small rocks now

For day 894 of coding, I am preparing to give the tree tops a destruction animation once they land. There's no animation to show yet

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 904 of coding, I have applied the animation to the big rocks in-game. The animation still needs some work

@Dave_Microwaves_Games is a Jolter to Watch and indie horror dev! Follow @Dave_Microwaves_Games before the quest ends on July 1 and you'll get Coins!

For day 902 of coding, I was cleaning up the grouping between resources to cut out any redundant code

For day 897 of coding, I've been working on the animation that will play for the tree top's destruction

My game in 50 seconds #indiedev #Gamedev #steam

For day 896 of coding, I have found out the tree top sprite didn't change due to how it was drawn via the draw_sprite_ext function. With that fixed I can work on completing the animation