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2 days ago

For day 850 of coding, I have applied the flag checking arrays to the small object. It seems to have greatly reduced the chance of one appearing in the walls




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For day 844 of coding, the game no longer crashes on entry. Now I need to look into how they are placed as some room seem to be barren of trees and large rocks

Here is a not so great pixel-art of the Moon from Majora's Mask for #FanArtFriday

My favorite memory of playing the game was going through the fourth dungeon. It's theme was very interesting first time going in

#Majora25

For day 852 of coding, I tried putting in another condition to ensure that the objects don't spawn in the walls. I think that it works most times, but needs further testing

Last week at LVL UP EXPO, we celebrated great games made by Jolters including Baldi's Basics Plus by @BasicallyGames !

Buy it on Game Jolt: https://gamejolt.com/games/baldis-basics-plus/481026

Thanks to Razer for providing the laptops and peripherals!

For day 845 of coding, I have made some small fixes to the code; but not enough to address the spawn amount error

Last week at LVL UP EXPO, Game Jolt celebrated great games made by Jolters including The Wild at Heart by @moonlightkids !

Check out the game: https://gamejolt.com/games/the-wild-at-heart/500465

Thanks to Razer for providing the laptops and peripherals!

For day 849 of coding, it looks like the issue with the large objects appearing in the walls have been fixed. Now to apply the same for the small objects

For day 848 of coding, I have put in another check to speed up the loading. I think it's working some, but some of them now appears in the walls sometimes

Last week at LVL UP EXPO, Game Jolt celebrated great games made by Jolters including Yellow Taxi Goes Vroom by @thoseawesomeguys !

Play the demo: https://gamejolt.com/games/yellowtaxigoesvroom/918960

Thanks to Razer for providing the laptops and peripherals!

For day 851 of coding, I have found and removed an unwanted local variable from the object spawning code