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50
10 months ago

For day 852 of coding, I tried putting in another condition to ensure that the objects don't spawn in the walls. I think that it works most times, but needs further testing




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For day 1157 of coding, I've made progress in having the moving object push the player. I just now need to not have it pull the player

For day 1152 of coding; I fixed the issue with getting hurt during the invulnerability period, but now there are other collision issues that need addressing

For day 1148 of coding, I've added a flashing red color blend during the invulnerability period. I am currently working on how to apply it as a shader instead

FUNDRAISER LIVESTREAM #SaveJim

For day 1156 of coding; I tried using the object's speed to push the player. I will try a different approach, because this attempt failed

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

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For day 1155 of coding; in working on possibly having an enemy push the player, I have found another case that can cause an infinite loop

For day 1154 of coding, I have fixed the weird knockback direction. I just had to make sure the origin point is on the right position on the sprite

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For day 1150 of coding, I tried adding yellow through the draw_sprite's image blending to see how it looks