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28
24 days ago

For day 854 of coding, I have found out why the small rocks are appearing in the wall. It looks like the area they appear in are flagged as floor when they should be walls. I'll now need to figure out how to fix it




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For day 872 of coding, I made it to the end of the tutorial; but the shader isn't displaying a transparent rainbow effect on the sprite. I'll need to look into what went wrong

For day 866 of coding, I have given the pickups a visible hitbox during debug to further see the point where they start getting pulled in

For day 868 of coding, I am following along on the basics of shaders. part of the tutorial showed me how to apply a greyscale effect to a sprite. Of course the effect is just for testing

The Cryptmaster Anniversary Update is here! 

@akuparagames saw that players loved the in-universe card minigame "Whatever." So for this update, they've put more effort to make it its own Roguelike game mode!

Try the FREE DEMO: https://bit.ly/CryptmasterSteam

For day 867 of coding, I have started studying the basics of how shaders work in GMS2. Right now, It's a little hard to wrap my head around; but I'm getting there

The Button Effect – @Frycandle 's minimalist first-person puzzler inspired by The Witness, The Talos Principle and The Beginner's Guide, is coming to Steam! 

Play the demo and wishlist the game now: https://bit.ly/thebuttoneffect

For day 871 of coding, I was shown how to do this now from further in the tutorial

For day 878 of coding, I've added the rest of the boxes for debug visibility. I did notice something odd with the player states that will be checked out tomorrow

For day 870 of coding, I followed a bit more of the shader guide. This is what I got to do at this point