Loading...
17
7 hours ago

For day 854 of coding, I have found out why the small rocks are appearing in the wall. It looks like the area they appear in are flagged as floor when they should be walls. I'll now need to figure out how to fix it




1 comment

Loading...

Next up

For day 845 of coding, I have made some small fixes to the code; but not enough to address the spawn amount error

For day 846 of coding, I am adding in a method the check for flags to make sure the resourced don't overlap. I looks to be working so far, but something seems off somehow

This was a last minute piece for #SproutFight2025

I made a pond with a frog in it

Last week at LVL UP EXPO, we celebrated great games made by Jolters including Baldi's Basics Plus by @BasicallyGames !

Buy it on Game Jolt: https://gamejolt.com/games/baldis-basics-plus/481026

Thanks to Razer for providing the laptops and peripherals!

For day 847 of coding; I have found that adjusting the error threshold could allow for more to spawn, but it seems to affect loading speed at times

Last week at LVL UP EXPO, Game Jolt celebrated great games made by Jolters including Yellow Taxi Goes Vroom by @thoseawesomeguys !

Play the demo: https://gamejolt.com/games/yellowtaxigoesvroom/918960

Thanks to Razer for providing the laptops and peripherals!

For day 850 of coding, I have applied the flag checking arrays to the small object. It seems to have greatly reduced the chance of one appearing in the walls

For day 853 of coding, I refined the code some. Now it seems that some rocks are sometimes placed at the map's border

Last week at LVL UP EXPO, Game Jolt celebrated great games made by Jolters including Rose and Locket by @WhistlingWizard !

Play the demo: https://gamejolt.com/games/Roseandlocket/473988

Thanks to Razer for providing the laptops and peripherals!

For day 848 of coding, I have put in another check to speed up the loading. I think it's working some, but some of them now appears in the walls sometimes