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56
10 months ago

For day 866 of coding, I have given the pickups a visible hitbox during debug to further see the point where they start getting pulled in




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For day 1154 of coding, I have fixed the weird knockback direction. I just had to make sure the origin point is on the right position on the sprite

For day 1157 of coding, I've made progress in having the moving object push the player. I just now need to not have it pull the player

For day 1152 of coding; I fixed the issue with getting hurt during the invulnerability period, but now there are other collision issues that need addressing

FUNDRAISER LIVESTREAM #SaveJim

For day 1156 of coding; I tried using the object's speed to push the player. I will try a different approach, because this attempt failed

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1148 of coding, I've added a flashing red color blend during the invulnerability period. I am currently working on how to apply it as a shader instead

For day 1151 of coding, I made a moving "enemy" to test enemy collision while it's moving. The results are interesting, and will need to be looked into why

My game in 50 seconds #indiedev #Gamedev #steam

For day 1153 of coding, I think I fixed an issue where an infinite loop is caused by the moving object. Now it seems that the player is being knocked back in a weird direction