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10 months ago

For day 872 of coding, I made it to the end of the tutorial; but the shader isn't displaying a transparent rainbow effect on the sprite. I'll need to look into what went wrong




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For day 1153 of coding, I think I fixed an issue where an infinite loop is caused by the moving object. Now it seems that the player is being knocked back in a weird direction

For day 1151 of coding, I made a moving "enemy" to test enemy collision while it's moving. The results are interesting, and will need to be looked into why

For day 1157 of coding, I've made progress in having the moving object push the player. I just now need to not have it pull the player

FUNDRAISER LIVESTREAM #SaveJim

For day 1148 of coding, I've added a flashing red color blend during the invulnerability period. I am currently working on how to apply it as a shader instead

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1154 of coding, I have fixed the weird knockback direction. I just had to make sure the origin point is on the right position on the sprite

For day 1149 of coding, I've managed to replace the image blend with the appropriate shader

My game in 50 seconds #indiedev #Gamedev #steam

Sorry for late posting, site wouldn't load in time

For day 1155 of coding; in working on possibly having an enemy push the player, I have found another case that can cause an infinite loop