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57
6 months ago

For day 891 of coding, I've added a shadow to the tree tops as they are falling to help illustrate its location




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For day 1078 of coding, I fixed the room check so that it would not crash the game this time

For day 1075 of coding, I got it to where the text wouldn't just disappear if the player immediately left the maze

For day 1073 of coding, I had the box's width adjust to the text's width. I will later need to make sure the text doesn't just disappear when exiting the room with it still present

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Silentfaith to open today's slot on the calendar.

#AdventCalendar2025

For day 1076 of coding, I am working on creating a function that will check which room the player is in and send out the appropriate code. That code can be used to determine which text to show

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @XHeheX to open today's slot on the calendar.

#AdventCalendar2025

For day 1080 of coding, I made a new variable for readability. I've also noticed a strange occurrence with the title fade

For day 1077 of coding; I tried implementing the current code for checking room code, but it ended up crashing the game

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Lightson-Hero to open today's slot on the calendar.

#AdventCalendar2025

For day 1083 of coding, it looks like I got the title fade to work properly now