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32
5 months ago

For day 961 of coding, I made sure the player also dashes in the right direction when the next room doesn't have them walk in




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For day 1096 of coding, I'm attempting to have the clouds' shadows pan across the forest. It looks like I will need to adjust depth and some of the depth sorting code

For day 1104 of coding; with the new depth sorting in place, I have adjusted the depth of the layers to make room for the sorting range

For day 1103 of coding, I am working on some new calculations for depth sorting. Nothing to really show yet though

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For day 1095 of coding, I've been placing more comments throughout the code. It's definitely helping me see better at what the code does

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @MONODO to open today's slot on the calendar.

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For day 1098 of coding; I think I got the depth down, but now the player sprite looks weird

For day 1102 of coding, I've learned a bit on how depth is calculated during the game's running time. I still haven't figured out how the depth umps drastically while in the forest maze

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1097 of coding, I made the shadows more transparent. I'm still working on it's depth in relation to the other objects