Loading...
32
1 year ago

For day 964 of coding, I have made sure to put collision for the trees at the top of the farm as those specific ones are objects instead of tiles. It can be useful in areas where basic collisions wouldn't work well in




0 comments

Loading...

Next up

For day 1083 of coding, it looks like I got the title fade to work properly now

For day 1086 of coding; to celebrate Christmas, I made a animated Christmas Tree.

Merry Christmas Everyone

For day 1080 of coding, I made a new variable for readability. I've also noticed a strange occurrence with the title fade

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1089 of coding, I have given the Christmas Tree collisions now. It's now ready for when I may need it at another point

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Lightson-Hero to open today's slot on the calendar.

#AdventCalendar2025

For 1088 of coding, I have fixed the transparency detection for the Christmas Tree

For day 1087 of coding, I thought it may be a good idea to keep the Christmas Tree for a later purpose. So far, I have allowed transparency when going behind it. I will need to adjust parameters

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @MONODO to open today's slot on the calendar.

#AdventCalendar2025

For day 1090 of coding, I have made some changes to how the exits spawn so that they won't spawn with empty space right behind it