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32
2 months ago

For day 964 of coding, I have made sure to put collision for the trees at the top of the farm as those specific ones are objects instead of tiles. It can be useful in areas where basic collisions wouldn't work well in




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For day 760 of coding, I've applied the fixed direction to the exit as well

For day 759 of coding, I made it to where the player will go in a fixed direction upon going further in the maze. Tis is to avoid getting trapped in the trees once in the next room

This is my pixelated entry for the #WarThunderSticker quest

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 764 of coding, I have fixed the issue with how the tree resource is drawn

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 766 of coding, I've started making changes to allow for a new sprite for the player character

character sprite is from the "Legend of Zink" asset pack by Balloon Cart

For day 765 of coding, I made another tree that will take more hits to chop down. I will later need to put in animation, or some other way to indicate that the tree is being hit

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 762 of coding, I have redesigned the tree resource and included it in the resource spawning code. I do need to refine the code to prevent overlapping, and also improve detection