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For day 964 of coding, I have made sure to put collision for the trees at the top of the farm as those specific ones are objects instead of tiles. It can be useful in areas where basic collisions wouldn't work well in




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For day 687 of coding, I have further merged the spawning codes together. This has the side effect of decreasing the amount spawned

For day 686 of coding, I have merged the code for spawning the rocks and the objects together to simplify my code some

For day 692 of coding, I have implemented the tile collision code to the dash and allowing the dash to end upon hitting the lake's edge

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

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For day 693 of coding, I have found and fixed an issue where some collisions wouldn't completely set the speed to zero

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 684 of coding, I'm currently working on spawning rocks that can be broken. They don't do anything at the moment

For day 689 of coding, I saw that there were some tiles that can be used for animation frames. For that reason, I made this lake using those animated tiles

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For week 46 of my weekly pixel art, I made a NES-styled rendition of the Little Ghost from Hollow Knight