
For day day 855 of coding, I tried having the code that flags the sections as walls run twice to catch any stragglers. It did not work
Next up
For day 1151 of coding, I made a moving "enemy" to test enemy collision while it's moving. The results are interesting, and will need to be looked into why
For day 1154 of coding, I have fixed the weird knockback direction. I just had to make sure the origin point is on the right position on the sprite
For day 1156 of coding; I tried using the object's speed to push the player. I will try a different approach, because this attempt failed
FUNDRAISER LIVESTREAM #SaveJim
For day 1152 of coding; I fixed the issue with getting hurt during the invulnerability period, but now there are other collision issues that need addressing
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1153 of coding, I think I fixed an issue where an infinite loop is caused by the moving object. Now it seems that the player is being knocked back in a weird direction
For day 1149 of coding, I've managed to replace the image blend with the appropriate shader
Shop Crush is a hybrid visual novel, where you connect with customers, learn their characters, and untangle the dark, Literal Illusion puzzles about them.
The game's playtest has begun. We're celebrating with a quest!
Learn more: https://bit.ly/ShopCrushGJ
For day 1150 of coding, I tried adding yellow through the draw_sprite's image blending to see how it looks












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