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70
4 years ago

For four years, I have been making the game I want to play. The game I want to play has an overland and area map, multiple planes, everything is customizable, in game, including races, players, weapons and worlds




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My models looked poor. I thought it was lighting or something. I made the noob mistake of forgetting to import my normal maps as normal maps. The armor shader is now a hybrid of mesh rebuild and shader.

New Fog Of War system for overland map, and stress test of 400 units on overland and area map (FOW of area map not complete)

Four seasons in the underworld overland map, sped up to 30 seconds per season. All procedural.

There will be two physical planes for the player, the overworld, and the underworld, and many astral planes

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Race Nation and Soul Customization, W.I.P.

This is all mostly old, actually, just back to working on these features. A game where you can customize everything.

Robo Frenzy by @yytgames is a sandbox boss-battling game where you slay bosses and create them. Defeat massive robos, customize them, and unleash the ultimate boss for the world to fight!

Follow the game page: https://bit.ly/robofrenzy

Legion formation to rank formation to swarm formation, and then back to legion formations

XML modding editor functional. Players can edit pages directly in game, allowing them to add stories to their characters, weapons, castles, histories for their nations, monuments, explanations of new spells they created, etc... whatever they want.

The Last Starship is a 2D space construction game where you design & upgrade your starship.

After 3 years of early access, the game will launch on February 3, 2026! Congrats to the team!

Follow them on Steam to stay up to date: https://bit.ly/laststarship

Challenging. Standard surface has oceans and seas mapped out, required to make rivers, but no oceans in underworld.

Not liking my rivers, may change them to deep black crevices in the rock, or make them streams of rising fog, not sure yet.