For the next release, I am improving the visuals of the game :) Bloom, Depth of Field, new VFX and hand painted skies are on the way!
Above is Level 1 Now and Level 1 Before (click on the arrow on the right to see the next GIF).
Next up
Working on the new HUD :) I finally make real icons for the shop buttons at the bottom, and I also try to improve the player's corners, while not eating too much screen space. You can see the progression by clicking on the right arrow.
Little riddle :) - Bombs eliminate players from the next round. - You get shoot down by a bullet, then the 2 remaining opponents both get hit by a bomb.
Who wins?
Working on a new barrel-roll move that allows players to steal the bombs of their opponents mid-air! That should help creating shifts in situations :)
Working on a new barrel-roll move that allows players to steal the bombs of their opponents mid-air! That should help creating shifts in situations :)
I know that sounds boring, but the next release is also the opportunity to rework the menus! :D
To use the barrel-roll to steal a bomb and use it against the other player :) that's the kind of turnarounds I am looking to create...
I added diamonds to Happy Dogfights! they will be worth 50 coins, which is coincidentally the price of a bomb!
Chiaki Nanami!
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
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