Next up
Release 0.3.0
You can now choose between a "Intuitive" or "Precise" control scheme and more... (see changelog below)
To use the barrel-roll to steal a bomb and use it against the other player :) that's the kind of turnarounds I am looking to create...
Working on a new barrel-roll move that allows players to steal the bombs of their opponents mid-air! That should help creating shifts in situations :)
Working on a new barrel-roll move that allows players to steal the bombs of their opponents mid-air! That should help creating shifts in situations :)
For the next release, I am improving the visuals of the game :) Bloom, Depth of Field, new VFX and hand painted skies are on the way! Above is Level 1 Now and Level 1 Before (click on the arrow on the right to see the next GIF).
Working on the new HUD :) I finally make real icons for the shop buttons at the bottom, and I also try to improve the player's corners, while not eating too much screen space. You can see the progression by clicking on the right arrow.
I know that sounds boring, but the next release is also the opportunity to rework the menus! :D
Patch 0.2.1 Changelog: Zombie-Prabbits fix
I started to work on making bots for the game :) so that players can play on their own too ! See my first blogpost on the AI here: https://nodragem.github.io/Blog/post/gamedev/ia_blogpost1/
New title screen coming soon!
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