Next up
For the next release, I am improving the visuals of the game :) Bloom, Depth of Field, new VFX and hand painted skies are on the way! Above is Level 1 Now and Level 1 Before (click on the arrow on the right to see the next GIF).
Release 0.3.0
You can now choose between a "Intuitive" or "Precise" control scheme and more... (see changelog below)
Working on the new HUD :) I finally make real icons for the shop buttons at the bottom, and I also try to improve the player's corners, while not eating too much screen space. You can see the progression by clicking on the right arrow.
New title screen coming soon!
For the next release, I am improving the visuals of the game :) Bloom, Depth of Field, new VFX and hand painted skies are on the way! Above is Level 1 Now and Level 1 Before (click on the arrow on the right to see the next GIF).
I added diamonds to Happy Dogfights! they will be worth 50 coins, which is coincidentally the price of a bomb!
Patch 0.2.1 Changelog: Zombie-Prabbits fix
Working on a new barrel-roll move that allows players to steal the bombs of their opponents mid-air! That should help creating shifts in situations :)
Working on a new barrel-roll move that allows players to steal the bombs of their opponents mid-air! That should help creating shifts in situations :)
To use the barrel-roll to steal a bomb and use it against the other player :) that's the kind of turnarounds I am looking to create...
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