5 years ago

Working on a new barrel-roll move that allows players to steal the bombs of their opponents mid-air! That should help creating shifts in situations :)




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Working on a new barrel-roll move that allows players to steal the bombs of their opponents mid-air! That should help creating shifts in situations :)

I know that sounds boring, but the next release is also the opportunity to rework the menus! :D

I added diamonds to Happy Dogfights! they will be worth 50 coins, which is coincidentally the price of a bomb!

Little riddle :) - Bombs eliminate players from the next round. - You get shoot down by a bullet, then the 2 remaining opponents both get hit by a bomb.

Who wins?

For the next release, I am improving the visuals of the game :) Bloom, Depth of Field, new VFX and hand painted skies are on the way! Above is Level 1 Now and Level 1 Before (click on the arrow on the right to see the next GIF).

Working on the new HUD :) I finally make real icons for the shop buttons at the bottom, and I also try to improve the player's corners, while not eating too much screen space. You can see the progression by clicking on the right arrow.

To use the barrel-roll to steal a bomb and use it against the other player :) that's the kind of turnarounds I am looking to create...

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

I was bored, so... ManutKat.