Obviously with proper credit of what i use for the project. Im not in the mood to create everything my own, im working for free at the end. If Scott will hire me, sure, i will make all models my self and especially - In short Time too.
Next up
Mostly AI works very well, just needs balance between mechanics, add scripted events and make better visuals and sounds for now.
New Thumbnail for the page. Will keep posting some more stuff today too.
Around 5gb and half the entire ONAFF project in blender, while also the Clickteam File is around 300mb. Getting close to finishing the game, need more testing and refinement tho.
He is everywhere. On left, front, right and cameras. Even behind the windows sometimes. He also can be in random hallucinations and make creepy noises. This is not the golden freddy that we know from modern lore, completely new take on the character.
Nice weather today.
Some screenshots of One Night at Freddy Fazbear cameras. WIP
One Night at Freddy Fazbear's OST - Overdose Remix/Cover by @spacedocker and @kazovsky
Pre-release version.
Original Music by Karl Casey (White Bat Audio)
Big Shot Golden Freddy will have a heavy impact on your gameplay, he blocks buttons, he can appear anywhere and forces player to move whenever they may be and also makes the player use their cameras often to find him there to prevent the jumpscare.
I like giant floating heads. Golden freddy will be everywhere.
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