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For day 733 of coding, I managed to get the collisions to work correctly in the maze. I just had to use the tilemap_get_at_pixel() function with the hitbox edges
For day 724 of coding, I am currently working on reworking the random area generation. Nothing to show on that end, but I have also included more debug info that shows the player's x and y cell position
cell size is currently 16 x 16 pixels
For day 725 of coding, I've been looking into how to use 32 x 32 tree wall tiles into a randomly generated grid of 16 x 16 cells. I've also been pondering if it would be better to just generate the trees as objects instead
@AnubiArts is a Jolter to Watch! They post great pixel and low poly art! Follow them before the quest ends on December 31 and you'll get Coins!
For day 732 of coding, I am working on adjusting the collisions in the maze. So far, it looks like the player isn't completely stopping upon collisions
Our 2024 Advent Calendar has opened! Day 19: @SnowHexArt is a great Creator who creates pixel art including animations, assets, and more! Accept the quest and give them a follow to get Coins and a seasonal sticker!
For day 726 of coding, I was doing a bit of math to determine what formula to use when placing the 32x32 tiles on the grid of 16x16 cells. I haven't figured out the formula yet, but I think I'm getting close
For day 727 of coding, I tested out a formula for the tile placement. I didn't quite work out as planned, but I am making progress on figuring it out
Happy New Years!! It's time to celebrate with some fireworks
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