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For day 1170 of coding, I have started working on an alternate means on collisions until I figure out more on how to better utilize "place_meeting()" with moving objects
For day 1175 of coding, I have found another collision error trough testing
For day 1169 of coding, I tried enlarging the player's hitbox to see if it changes anything. It didn't
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For day 1177 of coding, I think I've found a solution to the horizontal collision being detected on vertical movement. I'll do some testing later to iron out any further collision issues
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See more variants of Garen for inspo 🔽
For day 1173 of coding; I've applied the damage flash into the new collision method, but I'll have to make it only happen when it's inactive
For day 1167, I've noticed that the draw functions seem to not display the boundaries accurately. So far, I have fixed how the player's origin point is displayed
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For day 1174 of coding, I now have the damage reaction done only when inactive














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