
Next up
For day 1068 of coding, I've started working on a title drop for the forest maze. I will need to work on some adjustments to make it look good
For day 1066 of coding; through testing, I have an idea on why no pathways are made sometimes. I will need to do further testing to confirm that idea
For day 1064 of coding, I have set up an layer that will eventually go over the "walls" to give the visual of going a bit behind them. Nothing to show yet though
Opera GX's #GXNailArt competition has arrived on Game Jolt!
You might have missed Worlds, but you can still be a winner. Take part in the #GXNailArt contest to have a chance to win Riot Points!
Get started by completing our #GXNailArt quests!
For day 1061 of coding, I made sure to include the forest exit in the count
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1065, I'm progressing on the new wall tile design. I still haven't figured out why the room can stop spawning pathways at or beyond room 7
For day 1069 of coding, I have adjusted the title fade so that it actually fades in and out like I wanted
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Frisbi ![]()
to open today's slot on the calendar.
For day 1063 of coding, I'm working on some redesigns to make the wall collisions look more natural














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