1 year ago

For week 52 of my weekly pixel art. I recreated the Gamemaker Studio 2 logo




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For day 1147 of coding, I put a red shader on the player when the knockback happens. I'll need to see if I can apply a similar shader during the invulnerability period

For day 1144 of coding, I've set the player sprite to flash in and out during the time of invulnerability. It's not great, but it can serve as a base for something better

For day 1150 of coding, I tried adding yellow through the draw_sprite's image blending to see how it looks

Rudolph Richardson!

(From Ghost Eyes)

For day 1149 of coding, I've managed to replace the image blend with the appropriate shader

Who would have guessed? Another repost :3

For day 1145 of coding, I've added the invulnerability time to the lower left portion of the debug screen

For day 1151 of coding, I made a moving "enemy" to test enemy collision while it's moving. The results are interesting, and will need to be looked into why

no more😢

For day 1153 of coding, I think I fixed an issue where an infinite loop is caused by the moving object. Now it seems that the player is being knocked back in a weird direction