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For day 1178 of coding, I've implemented the change to the vertical collision as well. Sill cannot get two objects to simultaneously push the player
For 1180 of coding, I was doing some testing on collisions. The collision glitch in this video may be a problem, I might just design in way where it doesn't occur for now
For day 1175 of coding, I have found another collision error trough testing
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(We've included Garen variants for inspo!)
For day 1174 of coding, I now have the damage reaction done only when inactive
A proud and noble warrior, Garen fights as one of the Dauntless Vanguard.
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See more variants of Garen for inspo 🔽
For day 1173 of coding; I've applied the damage flash into the new collision method, but I'll have to make it only happen when it's inactive
For day 1170 of coding, I have started working on an alternate means on collisions until I figure out more on how to better utilize "place_meeting()" with moving objects
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For day 1176 of coding, I tried incorporating the object's speed into one of the !place_meeting() conditions to no succuss














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