
Next up
For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not
For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement
For day 1163 of coding, I got the moving collisions to work properly for now
Peaches!
(☆▽☆)
For day 1154 of coding, I have fixed the weird knockback direction. I just had to make sure the origin point is on the right position on the sprite
Even more Uzi doodles! :3
For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision
Sorry for late posting, site wouldn't load in time
For day 1155 of coding; in working on possibly having an enemy push the player, I have found another case that can cause an infinite loop
This week's Fan Art Friday celebrates Cult of the Lamb! Accept the quest in your quest log to get started.
For day 1158 of coding, I've been working on not having the pull happen with no success so far














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