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107
1 year ago

Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release




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Reverse engineered the materials and lighting from Alias Poweranimator(90s CGI software) and implemented in Godot

In your opinion, what are the most annoying/worst qualities of the Clickteam Fusion game engine?

Announcements!! Game engines, independence, and Virtual Reality

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

Finally updated my Clickteam panorama Godot shader

Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen

https://godotshaders.com/shader/accurate-fnaf-panorama/

In today's Fusion3 blog we discuss Auto Compiling and the new Shader Editor! #MadeWithFusion #Fusion3 #Indiedev

https://www.patreon.com/posts/fusion3-blog-137895395

He's gonna find out who's naughty or nice....

FNAF Accuracy in a 3d game engine?? No way!

"Create a New Active" 640x480 Drawing in MS Paint. No drawing Tablet used (All via Mice). You can classify this as Fusion Fan-art :P

Rough port of UFMP2 office to cycles. Why would I do this