
Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release
Next up
Finally updated my Clickteam panorama Godot shader
Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen
"Dont take too long... the grape doesnt like when others use his toilet..."
Working on the update! Heres the updated office (still a lot of tweaks to make). The second slide is the office from update 2
Reverse engineered the materials and lighting from Alias Poweranimator(90s CGI software) and implemented in Godot
In today's Fusion3 blog we discuss Auto Compiling and the new Shader Editor! #MadeWithFusion #Fusion3 #Indiedev
FNAF Accuracy in a 3d game engine?? No way!
Real
In your opinion, what are the most annoying/worst qualities of the Clickteam Fusion game engine?












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