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107
1 year ago

Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release




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Announcements!! Game engines, independence, and Virtual Reality

Finally updated my Clickteam panorama Godot shader

Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen

https://godotshaders.com/shader/accurate-fnaf-panorama/

Working on the update! Heres the updated office (still a lot of tweaks to make). The second slide is the office from update 2

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

"Dont take too long... the grape doesnt like when others use his toilet..."

In today's Fusion3 blog we discuss Auto Compiling and the new Shader Editor! #MadeWithFusion #Fusion3 #Indiedev

https://www.patreon.com/posts/fusion3-blog-137895395

Working on something

FNAF Accuracy in a 3d game engine?? No way!

We’re excited to announce that we’re working on a new game, a 3D metroidvania with a Low Poly Pixel Art style. Stay tuned for more updates!!!

#gamedev #indiedev #pixelart

He's gonna find out who's naughty or nice....