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89
7 months ago

Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release




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Working on something

Shh theyll never know

(devlog soon I promise)

Working on the update! Heres the updated office (still a lot of tweaks to make). The second slide is the office from update 2

Come visit our Patreon to read up on some of the cool new things Fusion3 can do with your objects. Monthly blogs start now! #CF25 #Clickteam #MadeWithFusion

https://www.patreon.com/posts/fusion3-blog-in-123871484

Announcements!! Game engines, independence, and Virtual Reality

Simple Localization for Clickteam Fusion 2.5+!

This .mfa includes only the necessary code and tips to implement your own localization system using .csv files to store the texts!

Open the article to get started.

In your opinion, what are the most annoying/worst qualities of the Clickteam Fusion game engine?

Finally updated my Clickteam panorama Godot shader

Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen

https://godotshaders.com/shader/accurate-fnaf-panorama/

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

Okay seriously. Devlog within the next few weeks. These past couple weeks have been great for development, so Ill have a lot to update you on.