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96
2 months ago

Reverse engineered the materials and lighting from Alias Poweranimator(90s CGI software) and implemented in Godot




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Working on the update! Heres the updated office (still a lot of tweaks to make). The second slide is the office from update 2

Finally updated my Clickteam panorama Godot shader

Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen

https://godotshaders.com/shader/accurate-fnaf-panorama/

In your opinion, what are the most annoying/worst qualities of the Clickteam Fusion game engine?

The Cryptmaster Anniversary Update is here! 

@akuparagames saw that players loved the in-universe card minigame "Whatever." So for this update, they've put more effort to make it its own Roguelike game mode!

Try the FREE DEMO: https://bit.ly/CryptmasterSteam

Shh theyll never know

(devlog soon I promise)

The Button Effect – @Frycandle 's minimalist first-person puzzler inspired by The Witness, The Talos Principle and The Beginner's Guide, is coming to Steam! 

Play the demo and wishlist the game now: https://bit.ly/thebuttoneffect

Working on something

Announcements!! Game engines, independence, and Virtual Reality

After 7 long years, the wait is finally over. Chapters 1-4 of DELTARUNE are out now!

Celebrate the parallel story to Undertale by completing these quests.

FNAF Accuracy in a 3d game engine?? No way!