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105
9 months ago

Reverse engineered the materials and lighting from Alias Poweranimator(90s CGI software) and implemented in Godot




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Working on the update! Heres the updated office (still a lot of tweaks to make). The second slide is the office from update 2

Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release

FNAF Accuracy in a 3d game engine?? No way!

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He's gonna find out who's naughty or nice....

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

"Dont take too long... the grape doesnt like when others use his toilet..."

Finally updated my Clickteam panorama Godot shader

Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen

https://godotshaders.com/shader/accurate-fnaf-panorama/

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Working on something