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106
1 year ago

Reverse engineered the materials and lighting from Alias Poweranimator(90s CGI software) and implemented in Godot




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Working on the update! Heres the updated office (still a lot of tweaks to make). The second slide is the office from update 2

He's gonna find out who's naughty or nice....

Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release

Bandit Trap is Out Now!

Defend your home using inventive boobytraps as the Trapper, or team up as three sneaky Bandits and try to escape with the loot!

Quests inspired by the game are in your quest log now!

Check out the game: https://bit.ly/bandittraplaunch

Announcements!! Game engines, independence, and Virtual Reality

Have you played Bandit Trap?

New quests celebrating the game have entered your log. Tell us about YOUR favorite trap from Bandit Trap using the tag #MyFavoriteBanditTrap.

Get the game: https://bit.ly/bandittraplaunch

FNAF Accuracy in a 3d game engine?? No way!

Working on something

@Innombrable is a Jolter to Watch and game dev! Follow @Innombrable before the quest ends on May 12 and you'll get Coins!

In your opinion, what are the most annoying/worst qualities of the Clickteam Fusion game engine?