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106
1 year ago

Reverse engineered the materials and lighting from Alias Poweranimator(90s CGI software) and implemented in Godot




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FNAF Accuracy in a 3d game engine?? No way!

Finally updated my Clickteam panorama Godot shader

Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen

https://godotshaders.com/shader/accurate-fnaf-panorama/

He's gonna find out who's naughty or nice....

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release

someone said who would win

Working on the update! Heres the updated office (still a lot of tweaks to make). The second slide is the office from update 2

Working on something

Guess who's coming back soon~!

In your opinion, what are the most annoying/worst qualities of the Clickteam Fusion game engine?