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97
4 months ago

Reverse engineered the materials and lighting from Alias Poweranimator(90s CGI software) and implemented in Godot




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Working on something

Okay seriously. Devlog within the next few weeks. These past couple weeks have been great for development, so Ill have a lot to update you on.

Finally updated my Clickteam panorama Godot shader

Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen

https://godotshaders.com/shader/accurate-fnaf-panorama/

Welcome @PQubeGames to Game Jolt by giving them a follow!

Their upcoming game Discounty is a cozy supermarket management game 🛒 Make friends (and enemies) as you grow your shop!

Learn more about Discounty: https://gamejolt.com/games/Discounty/1006923

Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release

I set out to make a teacup for a project I'm working on, but then I spaced out and did weird things with the shaders... LOL

Anyway, back to work for me.

Hope you're all doing well, and have a good weekend!

: Blender (Eevee)

Announcements!! Game engines, independence, and Virtual Reality

2 years! And another update..?

Happy FNaC aniversary!

Render by @Marxfan2008

We have been making more progress all this time , we have ready soundtracks , textures , animations , etc!Gonna be shown in July 23

Thx to all of you all for your support and Emil Macko for creating fnac!

In your opinion, what are the most annoying/worst qualities of the Clickteam Fusion game engine?