Game
360FNAF (PC & PCVR)


2 years ago

Working on the update! Heres the updated office (still a lot of tweaks to make). The second slide is the office from update 2


This past week or two Ive been working hard on updating all the camera renders, improving overall game accuracy and adding some other cool things ;)

In other news I'm thinking about renaming the game to something less confusing. As funny as it is when people think the game is called "360 NIGHTS at Freddys" I'm kind of tired of it.

Alright, thats it, just a small update. See you when the update releases!



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Finally updated my Clickteam panorama Godot shader

Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen

https://godotshaders.com/shader/accurate-fnaf-panorama/

2 years! And another update..?

Im back!! Whats to come in update 2?

Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release

Okay seriously. Devlog within the next few weeks. These past couple weeks have been great for development, so Ill have a lot to update you on.

FNAF Accuracy in a 3d game engine?? No way!

360FNAF

Reverse engineered the materials and lighting from Alias Poweranimator(90s CGI software) and implemented in Godot

Announcements!! Game engines, independence, and Virtual Reality