
Next up
Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release
"Dont take too long... the grape doesnt like when others use his toilet..."
Announcements!! Game engines, independence, and Virtual Reality
Real
Hyperslice releases on January 16 (yes in just 2 days!) on Steam and Itch 🎉 ⚡ Hyperslice is a fast paced arena roguelite where your only weapon is your dash!
Wishlists appreciated 🥰 (Demo available on Steam and here) https://s.team/a/2977820
Shh theyll never know
(devlog soon I promise)
Working on something
Here's the last two attacks for Augusto! First we have a spinning charge, then a foot claw swipe if you get too close.
Finally updated my Clickteam panorama Godot shader
Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen













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