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78
10 months ago

Working on something




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Next up

Finally updated my Clickteam panorama Godot shader

Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen

https://godotshaders.com/shader/accurate-fnaf-panorama/

Shh theyll never know

(devlog soon I promise)

Announcements!! Game engines, independence, and Virtual Reality

A little scene from Cyan, my horror RPG.

FNAF Accuracy in a 3d game engine?? No way!

I made a little rope physics toy using Verlet integration for the toy jam!

Try it on itch 👇 https://mreliptik.itch.io/clothing-around

Okay seriously. Devlog within the next few weeks. These past couple weeks have been great for development, so Ill have a lot to update you on.

2 years! And another update..?

I won't let those exploding enemies hit me 😠

Working on the update! Heres the updated office (still a lot of tweaks to make). The second slide is the office from update 2