Working on something
Next up
Finally updated my Clickteam panorama Godot shader
Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen
Shh theyll never know
(devlog soon I promise)
Announcements!! Game engines, independence, and Virtual Reality
A little scene from Cyan, my horror RPG.
FNAF Accuracy in a 3d game engine?? No way!
I made a little rope physics toy using Verlet integration for the toy jam!
Try it on itch 👇 https://mreliptik.itch.io/clothing-around
Okay seriously. Devlog within the next few weeks. These past couple weeks have been great for development, so Ill have a lot to update you on.
2 years! And another update..?
I won't let those exploding enemies hit me ðŸ˜
Working on the update! Heres the updated office (still a lot of tweaks to make). The second slide is the office from update 2
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