Game
Darkest Nights at Fazbear's
2 years ago

game is dropping in the afternoon so stay tuned




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I suppose I should update, I was kind of slacking a bit yes, only one event was finished since last devlog, and I've just picked things up again since winter break has started. one of the scripted events is being coded right now as we speak

after some legal battles, I've finally changed the name of the font "SF Grandezza" to "DNaF Font"! This is a reference to the fact DNaF uses this font, and I am very glad ShyFonts has given me the permission to do this to advertise DNaF to avid font fans!

some more old plans stuff you guys get while I continue dev on the scripted events, originally v2 was gonna feature a flashlight for both hallways to spot Bonnie and Chica, in which you'd have to pull up the jammer and hold the button to make them go away

these are all the children's drawings in dnaf, I didn't color them when I did them which I kinda regret because it makes them impossible to see in the real game but I was also too lazy to do it soooooooooo

Darkest Nights at Fazbear's: The Insanity Shifts is OUT NOW!!!

THANK YOU TO EVERYONE WHO HAS SUPPORTED THIS GAME FOR SO LONG!!!!!!!!!!!!!!!!

more dnaf scrapped content, old posters for freddy and bonnie, freddy's was remade while bonnie's was completely cut

meme while the last AI gets made

I just wanted to share these scrapped renders I made in earlier development, originally the lighting style was this FNaF 2 flashlight kind of thing, didn't really look too good

(oh and they're also really small cuz of 2.79 being cheeky and making the res-

gmod with @Pachyderm goes hard

all the AIs are finished! don't be fooled, the game is still FAR from done, from my estimates, the game is probably only 30-35% done. just a guess though

there are a lot of things to implement still, have chomp and co. in their natural habitat