You play as a mercenary, hired by a lead researcher to rescue their kidnapped colleague — an explorer dragged into the depths of some very monster-infested caves. Lovely place.
There are two possible endings, depending on how fast you are:
You made it in time — the poor soul survives and probably owes you a drink.
You were too slow — the monsters decided your colleague looked best served medium-rare. RIP.
Your final dialogue and reward change depending on the outcome.
The protagonist’s personality evolves based on your choices, shifting into one of three archetypes:
Warrior — punch your way through. Direct, strong, possibly allergic to subtlety.
Diplomat — talk the talk. Persuasive, reasonable, maybe even noble.
Trickster — sly, sneaky, backstabby, and morally flexible.
Nice, simple, dramatic — with a dash of spice.
Probably best enjoyed with torchlight and ominous ambient music.
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