Game
Hello, Neighbor! Descent Into Madness
10 months ago

GAMEPLAY 02:


~Sorry for the lag and possibly the low quality, UE5 is probably destroying my PC with what all I did. Tell me what needs changing if anything at all

I posted this on here because the quality is better and it wouldn't let me post it here.



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Think I might have made an ARG by accident

Actual blueprint hell. This is all for footsteps and I am simplifying it based on the original code so I don't have to use multiple functions for this. Of course, it doesn't look "Simplified" though. I am also using Metasounds now instead of Sound Cues.

Working on modular walls for random gen houses! PS: Extracted from HN3, edited to fit HN1

my second car in my life

A little bit of a lag fest never hurt anybody. (I hope)

Hello neighbor

#digitalart #fanart

Finally, volumetric clouds. Still looks like source game from 2008, but I am proud of it

This explains how development is going:

We hope you've got your jumping boots, EMPs and Jugs of Glue ready, as Hello Neighbor: Nicky’s Diaries is now available worldwide on Android and iOS! 📱 iOS: https://tblink.co/hndiOS Android: https://tblink.co/hndAndroid

First test of creating an opengl game engine for UVP which I officially named "Skies Above" (I am very indecisive and I may change it if people don't like it)