Here's an extensive look of how the next alpha will be, not completely polished, but I haven't seen any bugs from the generation manager so far.

6
Next up
Actual blueprint hell. This is all for footsteps and I am simplifying it based on the original code so I don't have to use multiple functions for this. Of course, it doesn't look "Simplified" though. I am also using Metasounds now instead of Sound Cues.
INVENTORY TEST HUD:
PS: Sorry for lag mid video
Cut chase music added in. I made sure to crop it in Audacity so it loops perfectly.
PS: Sorry if it's loud
FINAL LIGHTING SETTINGS FOR LEVEL 0
UPDATE:
New Inventory background
SillyRun.gif
PS: Not just a meme post, this is a WIP animation based on the HN2 animations
I don't think that counts as walking.
GRAPHICAL CHANGE?
UPDATE:
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