
6
Next up
INVENTORY TEST HUD:
PS: Sorry for lag mid video
Third Floor recreation using brush tool.
Cut chase music added in. I made sure to crop it in Audacity so it loops perfectly.
PS: Sorry if it's loud
Working on modular walls for random gen houses! PS: Extracted from HN3, edited to fit HN1
UPDATE:
FINAL LIGHTING SETTINGS FOR LEVEL 0
It's a feature, not a bug.
UPDATE:
Actual blueprint hell. This is all for footsteps and I am simplifying it based on the original code so I don't have to use multiple functions for this. Of course, it doesn't look "Simplified" though. I am also using Metasounds now instead of Sound Cues.
GENERATION:
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