Game
FNaF World XL
6 months ago

Get ready for a surprise!


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I may have abused my position in the WCC to sneak XL into the lineup in our Retro Games section at 2D Con this weekend.

Still gotta hash out some finicky code, but it should be in a reasonably playable state later today!

If you're here during the event, this would be a good time to try out the most recent build that features some notable fixes and some as-yet-undiscovered secrets!

(Or failing that, try out the Bionicle Heroes: Myths of Voya Nui mod that I further modded by giving Hero Mode a more appropriate track. And/or play on some of the actual retro consoles we brought along.)

EDIT: It might help if I elaborate on what fixes I added so that we're all on the same page. I put in a temporary set of sidequests for the main FNAP cast (1 each, ft some non-canon dialogue), tweaked player turn order so that it's more reliable (albeit a bit random due to the quirks of how it currently works), turned off some unoptimized features/modes and have done a first pass at trying to replace Arial font.

And if it works, it'll also be running a special Screensaver that'll showcase all 60 unlockable characters.



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Next up

New project is having a fun, early outing.

That time of year again.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

Suppose it was about time that some of these skills got a little extra kick.

Suppose it's rude to come back doing polls without showing some sort of progress for it.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.