Loading...
85
Game
Spaceman Memories
3 years ago

Getting back to play around with #pixelbasher for some architecture for my game Spaceman Memories. As always having lots of fun with this. BTW if you want to see more about the software I made a video a couple months ago. #pixelart

https://youtu.be/CXWK6E9-0jQ


INDIE DEVLOG #03 | Kitbashing Pixel Art for my game | SPACEMAN MEMORIES
Im kitbashing pixel art to make my game. Learn more about this cool stuff in https://pixelbasher.dev .This is the Episode 03 of the Spaceman Memories Devlogs...
https://www.youtube.com/watch?v=CXWK6E9-0jQ


2 comments

Loading...

Next up

Before and After | Spaceman Memories

This is a year of learning and building with Unreal Engine 5 after switching to it from Unity. It has been an overwhelming but rewarding and fun process.

I have been tinkering with camera and editing settings to recreate the Octopath Traveler camera style. Finding the right focus for the player was tough. It took many attempts.

#UE5 #Crocotile3D #indiedev #pixelart

A sneak peek of Spaceman Memories, my solo made JRPG. I recently released the first gameplay trailer so I'm very happy about it! You can wishlist it on Steam if you like it! https://store.steampowered.com/app/2354580/

#indiegame #pixelart

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Once a moment has passed, it is gone forever except in our memories 🚞

A bit of cozy walking in my game Spaceman Memories. Will be sharing more as I go adding stuff this month.

#pixelart #cozygaming #indiegame #indiegamedev #unrealengine

HAPPY PRIDE MONTH

BE STRONG. BE YOURSELF. LOVE IS LOVE!

Every human being has the right to equality, freedom, and the right to choose their own happiness; nothing is more precious than being yourself! Dears!

#PrideMonth #happypridemonth #RuyaMiya

I've been working on implementing a water environment in which the player could walk. The code I am using is very similar to the one I am using for the tall grass. Also the SFX is a recording of water with a 16 bit downshift bitcrusher on Logic Pro X.

So I've also been working on some assets to transfer the 2D look of the game into the 3D realm in #UnrealEngine. I've been working with a software called Crocotile3D which is directed towards 3D modeling with tilesets. Just testing this old HUD BTW.

@JotaDev is a Jolter to Watch and the most crazy gamedev in all arround the world! Follow @JotaDev before the quest ends on May 26 and you'll get Coins!

Ive been working around with different types of daylights and modeling new structures in Crocotile3D. This is a bit of walking around recent models I added. Will be sharing more about this models in the next few days.