
Next up
#screenshotsaturday and demo updated - now available a new scenario goal and a few more cards
Publishing time - some screenshots updates:
- light changes
- player pawn with bow and arrow
- minor UI changes
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
work in progress - card tags and labels implementation. goal - different card groups to achieve additional play options and synergies.
Happy Devruary! Devruary Day 20 celebrates @LilianDuleroux
! They're the artist, writer, and game dev behind The Voyage Sinister! We also have a question for the devs of Game Jolt: What advice would you give a new dev?
Working on an ability that allows movement to a wider range of tiles in one turn. The current selection for 'available to move' isn't working out for this (it's a mess).
Some WIP iterations:
screenshot for #screenshotsaturday 
Our quests celebrating @OperaGX
’s Maximum Load end tomorrow! Don’t miss your chance to step into the wardrobe and guide PC Man through a satisfying install. 🥵 Play Maximum Load here: https://bit.ly/maximumload
Some tests for different tokens. Next step in this direction: practical token usage as markers and abilities on the map
















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