Loading...
13
Game
Through the Thorns and Curses
2 years ago

Glad to finally add this mechanic.

Using the example of a hunt: when you hunt, you draw 1 card from hunting deck. You might get trophies, or someone might hunt you




0 comments

Loading...

Next up

#screenshotsaturday and demo updated - now available a new scenario goal and a few more cards

Hi for all new followers

Thank you, @gamejolt , for the amazing opportunity to be presented at LVL UP EXPO!

Publishing time - some screenshots updates:

- light changes

- player pawn with bow and arrow

- minor UI changes

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

work in progress - card tags and labels implementation. goal - different card groups to achieve additional play options and synergies.

Happy Devruary! Devruary Day 20 celebrates @LilianDuleroux ! They're the artist, writer, and game dev behind The Voyage Sinister! We also have a question for the devs of Game Jolt: What advice would you give a new dev?

Working on an ability that allows movement to a wider range of tiles in one turn. The current selection for 'available to move' isn't working out for this (it's a mess).

Some WIP iterations:

screenshot for #screenshotsaturday

Our quests celebrating @OperaGX ’s Maximum Load end tomorrow! Don’t miss your chance to step into the wardrobe and guide PC Man through a satisfying install.  🥵 Play Maximum Load here: https://bit.ly/maximumload

Some tests for different tokens. Next step in this direction: practical token usage as markers and abilities on the map