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13
Game
Through the Thorns and Curses
11 months ago

Glad to finally add this mechanic.

Using the example of a hunt: when you hunt, you draw 1 card from hunting deck. You might get trophies, or someone might hunt you




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Now some cards can have additional effects while in your deck:

- some trophies are more valuable; you may want to keep them

- and some wounds are even worse

#screenshotsaturday and demo updated - now available a new scenario goal and a few more cards

work in progress - card tags and labels implementation. goal - different card groups to achieve additional play options and synergies.

We've updated the trending section of the Game Jolt Shop! http://gamejolt.com/#shop

Snag a new avatar frame and a sticker pack or two!

Remember, every purchase supports our creators and our community!

Support creators, shop on Game Jolt! #broadcast

Working on an ability that allows movement to a wider range of tiles in one turn. The current selection for 'available to move' isn't working out for this (it's a mess).

Some WIP iterations:

We have a question and we wanna know: What's the coolest easter egg you've ever seen in a game? Complete the quest and you'll get 100 Coins!

I suppose it is time to make new gameplay cut with new cards, sounds, and animations

Big rework for map generation - considered edge cases, removed repetitions, added custom map 'rules', and added an option to create gaps in the game map with some environmental features and i cannot find knife emoji, only this one -

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Publishing time - some screenshots updates:

- light changes

- player pawn with bow and arrow

- minor UI changes