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29
Game
Through the Thorns and Curses
1 year ago

work in progress - card tags and labels implementation.

goal - different card groups to achieve additional play options and synergies.




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Next up

Publishing time - some screenshots updates:

- light changes

- player pawn with bow and arrow

- minor UI changes

Some tests for different tokens. Next step in this direction: practical token usage as markers and abilities on the map

Working on an ability that allows movement to a wider range of tiles in one turn. The current selection for 'available to move' isn't working out for this (it's a mess).

Some WIP iterations:

@JotaDev is a Jolter to Watch and the most crazy gamedev in all arround the world! Follow @JotaDev before the quest ends on May 26 and you'll get Coins!

New ability for additional diagonal movements. The way to avoid problems and save time

We started making a game about flipping tables. We ended up making all of this too.

screenshot for #screenshotsaturday

Big rework for map generation - considered edge cases, removed repetitions, added custom map 'rules', and added an option to create gaps in the game map with some environmental features and i cannot find knife emoji, only this one -

Working on a variety of things for my game! 🌱🛠️ #indiegame #gamedev #videogames

Hi for all new followers

Thank you, @gamejolt , for the amazing opportunity to be presented at LVL UP EXPO!