Glad to have you! Our team's question: how do you add lots of life into smaller parts of the game without rapidly increasing scope?
Next up
Spooky season is extended! ๐ Join DeejayKnight on the front page of Twitch for the Spoopy Jamย winnersโ games!ย โฐ 9 AM PT: grab some snacks and keep the lights on.๐ย Itโs about to get spoopy!๐ป
๐๐ปMeet the winners of the Spoopy Jam presented by Game Jolt, AWS and Beamable! Every day is Halloween!๐
Devs Play
Short intro of us ๐โ๏ธ
We're an eletro duo based in Seoul ๐ฐ๐ท Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era ๐ฝ CD listenin ๐ beeper beepin ๐พ floppy disks floppin days ๐
Stream now! ๐ง
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUโฆ
Chiaki Nanami!
๐Did you like the game? A demo is available for free on Steam.
โ๏ธ Thanks for playing IndieGameiacs!
โ๏ธ Free Demo: http://bit.ly/UniDuni
๐บ Full Video: https://youtu.be/5qEbVXg7GaQ
Werehog transformation process. #sonicunleashed
Finished work on the emotions of a new character for the tank universe
Microsoft Windows XP Unprofessional (windows logo prototype)
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.










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