Game
Petal To The Metal
2 years ago

Godot 0.0.2 build has been released, here are the patch notes:

https://plisken.itch.io/petal-to-the-metal/devlog/618577/patch-notes


1


0 comments

Loading...

Next up

Lilly's idle animation is her falling asleep. one thing I've wanted to implement for a while are dreams. The dreams would happen rarely, but would affect your health either positively or negatively. it would also give players a window into her mind

New death animation!

Potential Health/stamina meter:

I've begun adding backgrounds to the test area. Here is a glimpse at how it looks. I've made some slight adjustments to all of them, the main one being color I've also added some lighting effects. below the forest is slightly darker than above the trees

New intro animation

A peek at the new main menu:

Here's a comparison video between the original GMS build, and the Godot port I'm working on. There are still a few things that need to be added, but for the most part, This is how it's going to look/play. My goal was accuracy, with slight improvements

Hello! I've been taking a break from this project, and focusing on other things. Just checking in. I will continue development once I'm ready. I've learned a lot since starting, but it's a lot of work and I don't wanna get burnt out. Thx for patience!

Tis the season

boulder physics in Godot build. An improvement compared to the GMS version, as Lilly can stand on top of it while it's moving.