Going live in about an hour:
Watch me (try to) livestream a hefty playtest of Version 1.2.0!
Next up
The more things change, the more they stay the same.
New look, new direction.
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
Suppose it's rude to come back doing polls without showing some sort of progress for it.
While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.
Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.
Suppose it was about time that some of these skills got a little extra kick.
New project is having a fun, early outing.
Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.










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