Going live in about an hour:
Watch me (try to) livestream a hefty playtest of Version 1.2.0!
Next up
Motivation has returned in a substantial enough way.
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
The more things change, the more they stay the same.
Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.
Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.
Suppose it was about time that some of these skills got a little extra kick.
New look, new direction.
First signs of danger.
Yeah, we're doing this.
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