Game
Dungeon Mercenary
6 years ago

Going pixels in menus


I’ve rewrote menus in #roguelike DungeonMercenary to use a more pixely font. It doesn’t change a lot visually but under the hood it is much more robust w.r.t. resizing and scrolling. Here are before and after screenshots:

Before:

5d0998644cf53.png

After:

5d0998678b116.png

Do you like the change ?



0 comments

Loading...

Next up

I've added a new procedurally generated room: the wizard office #gamedev #indiedev #pixelart #screenshotsaturday #roguelike Beware not to touch its belongings!

During the last week, I've added traps. They can either be initially visible (early levels) or be noticed randomly when you walk by (later levels). Hope you'll like them!

Completing the board

I have created a page dedicated to Pixel Card Wars on GJ: https://gamejolt.com/games/pixel-card-wars/699977 I will continue documenting Pixel Card Wars development here! See you 👋

Connecting levels: adding the world view 🗺️

My in-development cards game now has its own webpage on itch: https://hgames.itch.io/pixel-card-wars I think I'll ultimately post it on GameJolt, but devlog will only be on itch. Please follow it here!

Juiced combat

Back to indie dev...

Pixel Card Wars: new cards: spells and items

Pixel Card Wars: How gamedev proceeds (hand design)