Game
ONE NIGHT WITH BALDI
2 years ago

Gonna be honest, the only part of this game that aged well is the graphics. Like seriously bro, so much maintenance for a crappy cryptic door lock mechanic, and a light switch you have to recharge manually.


2
1
1
1
1
1
1
1
1


0 comments

Loading...

Next up

Release Candidate 1 of the new update has been publicly released. Merry late Christmas, I decided to release what I have at the moment for people to play, and there's a questionnaire link below to suggest changes.

I managed to do a thing and make the filesize smaller, at the cost of some audio mixing issues and slightly worse audio quality in spots lmao...

Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.

Not really related to any projects, but I did some doodling/graphic making out of boredom. Here's a WIP, just in case if any final designs I end up using for something later:

Don't let HIM out...

Halfway to super sp00ky number. Ooooo, very scary. (I'm not sorry!)

Testing new graphics for main night level movement buttons, any suggestions or changes I should implement? (These new textures will not affect gameplay/hitboxes, they are purely visual.)

Found some unused audio files in the game's files, and compiled what I found into a video. Enjoy!!! :)

I've released a demo showcasing a bunch of proposed changes for the updated version of the game; namely a complete overhaul of the heating mechanic. There's also a Google Form for after you play the demo build, to give feedback.

The teeth used by a poopy-eating bucket helmet... Terrifying. So this is what an HDR Kick Bucket Cross' teeth would look like...