Next up
Now working on some more modification to the Settings screen, including giving each sub-screen a consistent color scheme (the Apply button being green is intentional) and adding more component to each sub-screen.
I'll work on the Controls screen later on.
Working on the Town Square, and so far, it's going places (literally)
There's more I have to add, including NPCs and more buildings
Made some more signs, but I'll only show one today
The Nana sign, indicates that she's somewhere within the range of the player's location
@MewMarissa is a Jolter to Watch and and a game developer who takes pride in attention to detail and producing quality work! Follow @MewMarissa
before the quest ends on April 8 and you'll get Coins!
Shockwaves have returned from the first game!
But this time, they will be beneficial against stronger enemies or packs of weaker ones
Slime Heroes is an action souls-lite by @WhitethornGames where you save the realm from corruption!
Quests inspired by the game have entered your quest log.
Get the game: https://bit.ly/slimeheroessteam
And again, I forgot to share the last clip I shared elsewhere
Map capsules that include the complete map data are hidden around one of the sectors of each location (the map was still unfinished as of the recording of the video)
Finally done with the fourth island, so time to work on the UI once again.
Added a new popup to notify about new Star Fairy visitors in the menu's background. Some visitors will show up if you get at least an A rank on some stages.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Almost forgot to show y'all the new loading screen animation, initially to add a white panel behind the icons since they might blend with the background which changes with each island.
0 comments