Game
Balls n' Stars 2

3 years ago

Gonna keep it simple by posting GIFs on the rework.

Anyway, gosh, I'm quite surprised by the fact that how easy it is to reimplement the launching mechanic here in Godot.

I better keep this game pumping.




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Now working on some more modification to the Settings screen, including giving each sub-screen a consistent color scheme (the Apply button being green is intentional) and adding more component to each sub-screen.

I'll work on the Controls screen later on.

Balloon Blowout is complete, but the finishing screen is still WIP. Now all it needs is sound.

Almost forgot to show y'all the new loading screen animation, initially to add a white panel behind the icons since they might blend with the background which changes with each island.

Friends! We have big news!

Yesterday our game finally went live on this platform! Hurry and check it out if you haven't tried it — remember, there's local #coop !

Let's protect the planet from the nasty Gufi-Goo together!

#survival #strategy #craft

Guess who's back? Time for new progress showcase

Say hello... to explosive mushrooms!

Your worst nightmare is alive ... Coming soon !

Once you enter the Town Square for the first time, this cutscene will play once.

Also, these construction sites will take place of buildings I couldn't complete in time before the SAGE 2025 submission deadline. :\

Finally, time to show Penumbra Forest

Newly, visually-improved over the original from Smitty's Journey

The corruption changes everything it touches.

Everything except Mako

#indiegame #steam

Finally done with the fourth island, so time to work on the UI once again.

Added a new popup to notify about new Star Fairy visitors in the menu's background. Some visitors will show up if you get at least an A rank on some stages.