Game
FNaF World XL
4 years ago

Good news: Enemies should be able to utilize more "new" skills in the next build.

Bad news: I had to move everything in the Battle frame to accommodate this, so I'm unsure what other components have been thrown off by this adjustment.


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Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

That time of year again.

Yeah, we're doing this.

Suppose it's rude to come back doing polls without showing some sort of progress for it.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

Suppose it was about time that some of these skills got a little extra kick.

New project is having a fun, early outing.

Figured it out.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

The more things change, the more they stay the same.