Game
FNaF World XL
4 years ago

Good news: Enemies should be able to utilize more "new" skills in the next build.

Bad news: I had to move everything in the Battle frame to accommodate this, so I'm unsure what other components have been thrown off by this adjustment.


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The more things change, the more they stay the same.

First signs of danger.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

Suppose it was about time that some of these skills got a little extra kick.

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

New project is having a fun, early outing.

Figured it out.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)