I'm on spring break now, a 10 day break from school. Which means I'm probably going to mostly work on this game. And this game will be released soon.
Next up
progress for ndtl
-titlescreen improvement
-options screen (remembers what you did in options)
hi, we might move to C++ with SDL2
because clickteam has a "out of memory" error which is a big problem and also we can port C++ to many many other systems such as a Nintendo Switch and more.
heres some of my progress using SDL2
Lmao I laughed very hard
(mfa is menu mfa don't worry guys)
yo
made things look better with gameover screen and phase selection
DELTATRAVELER - v3.1.0 Preview Build 6
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A normal day of me making music things on GarageBand
storyshift evil asriel phase 2
so real coding
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