Got the Demo Build finished, Packaged, and tested, Came out to be ~1.4GB With all the Prerequisites & Extras people might need to run the game.
Gonna test it on a few Other PCs then it'll be sent to a couple content Creators sometime this upcoming week
Next up
Night 3 - Security Office (updated)
ACT 3 • Night 3 Also, I've been Really busy the last few days, And I'm cutting it pretty Close to the Release date. I Might have to delay it, but I'll let y'all know! At most, I'd expect a up-to 3 day delay, But I'm still aiming for the weekend.
THE FINALE: ACT 3 - June 22nd
More info in the Article Below.
ACT 3, OUT NOW!
Changelog Below!
Adding in a new feature for the full release, you can now Hold Shift to show the Mouse Cursor if you don't like the Widget Controls for changing camera's & everything. Works in All 3 Nights. Pressing shift shows, releasing Hides.
If you didn't know, the full release of Act 2 is out now. 4 - 6 Hours of gameplay Also, If you're new here, i'd wait for Act 1's remake (later this year) to check it out, New gameplay, Ending, and fully mocap animations. https://gamejolt.com/games/FNAFTERMATH2/935945
Night 3 • "We are gathered here today In memory of Max Anderson,"
2 DAYS LEFT...
W.I.P Yeah... been awhile since I posted about the upcoming update, Burnt myself out with aftermath (Because I put over 600H into Act 2the last 2/3 months of development, lol) so I've just been working on it every once in a while
Here's a Before and After of the lighting rework, (Also some improvements to the Water textures)
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