Next up
WIP! You can do a lot with Godot control nodes! Set up a few windows with some of my favorite shaders and point lights for a dynamic scene and background designed to look like the inside of a moving train--complete with window being pelted with rain!
It's summer! I want to do summer related things! Why not take a dip? I think Idyll wants to get a snack. He's had a long day at the beach.
Baseball, huh?
LETS DO THIS! Enemy targeting redone and ready to go! Even adjusts for monster size.
I hit many new milestones today! Four them at the same time in fact! 1,000 followers here! 500 on Somewhen's page! A new 2.7k on Bsky! A new 3.6k elsewhere. Thank you guys so much!
Same place as last post, but at niiiiight. Oooooooh.
Changed the battle UI drastically again--hopefully for one of the last times!
Worked even more on the UI and brought the previously functional Overdrive Gauge (up to 3 OP) for a future fight between Idyll and his best bro here! Inspired by the fights Sora would have with his friends on the beach in Kingdom Hearts!
The momentum bar will replaced by the Overdrive Gauge. More baseball theming I couldn't do before! I filled it with Baja Blast.
More new UI with animated water texture in the bg to mimic the feel from Final Fantasy X and X-2 info windows by a way I think is pretty neat!















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