Game
Slendytubbies: Fear Frequency
6 months ago

Guys, I'm working on a new mechanic for the player, that each Custard is collected you will be able to see the locations of the remaining Custards.




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I added an option for you to change the color of your character and even the material of the character's body, this will be applied in Collect and Survival Mode, and the Color is Saved if you close the game or leave a Match.

Guys, I'm adding this beautiful monster to the game. I tried fitting Tubbie's head onto it, and it didn't turn out too bad.

Just Testing.

Short Demo of Survival Mode

Small Change, added to MainLand (Night) - TinkyTank and Custard Facility (Night), changes between Maps: Custard Facility (Day and Night) - Day/Guardian, Night/HeadLess Dipsy.

Guys, could you help me choose a name for this Desert map? I'm out of ideas.

I've added a new map and a new monster to the game. The monster is a combat robot and the map is an Old Station.

Testing the power of the player's fear after the monster detects them. The power will work as follows: after the monster spots the player, the PLAYER will receive a 5-second speed boost; however, energy consumption will be higher during those 5 seconds.

Added Chapter 0 Loading Screen - Prologue

small things added, Improved CameraBob and also WeaponSway, when you are running or walking the player's arm will move this has been improved, LightFlicker was also added, which is basically when the Monster is close to you the flashlight light will blink